Jeff C. Stevens (module & adventure writer)

       

     

LINKS


When you play AD&D-5e, play only with the BEST! Play with an award-winning Jeff C. Stevens module!   Jeff C. Stevens creates extraordinary adventure modules for AD&D-5e. His incredible works have received critical acclaim from such noted gaming blogs, podcasts, and periodicals such as:

  • The Tome Show
  • The Kind DM
  • Tom & Drew's Magic Item Review
  • Iron Emblem Gaming
  • The Scrollarium
200486.jpg

Encounters in the Savage Frontier

What could happen while traveling the vast Savage Frontier?  Just about anything!

This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!

Encounters in the Savage Frontier includes 24 unique encounters of various difficulty that can be used while the adventuring party travels the Savage Frontier.  It also includes several new creatures and magic itemsdigital hand-drawn maps (10 as downloadable .jpg files)and original artwork.  Some of the encounters are short and brief, while others may take you a full gaming session to complete.

Even though the inspiration for this collaboration project developed while reading Storm King’s Thunder, the 24 stand-alone encounters can be used with any official D&D campaign or in your own home campaign.  Location suggestions are mentioned but most are written in a generic setting.

Here is also but a mere sampling of the amazing (and affordable) adventures that Jeff C. Stevens has in store for you and your campaign...

  The Throne of Bone.   It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring party will find themselves in the thick of it as they solve puzzles, avoid traps, fight for their lives, and endure witty taunting.  And in the end, they discover an artifact that may, or may not, be useful to them. 

The Throne of Bone.  It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring party will find themselves in the thick of it as they solve puzzles, avoid traps, fight for their lives, and endure witty taunting.  And in the end, they discover an artifact that may, or may not, be useful to them. 

  Into the Belly of the Beast  is a swamp adventure for four to five characters of level 5 - 8 with an approximate play time of 6 to 8-hours.  Take the adventuring party on a journey through a nasty, smelly swamp as they follow an exotic map which ( they hope ) leads to a grand treasure.  Unknown hazards, NPCs, adventure, and creatures stand between them and the X that 'marks the spot' on the map.

Into the Belly of the Beast is a swamp adventure for four to five characters of level 5 - 8 with an approximate play time of 6 to 8-hours.

Take the adventuring party on a journey through a nasty, smelly swamp as they follow an exotic map which (they hope) leads to a grand treasure.  Unknown hazards, NPCs, adventure, and creatures stand between them and the X that 'marks the spot' on the map.

  Gateway to a Savage Land.   Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign.  The quest: find a woman's son who has been missing for 10 years.  She's only just received a map that may lead to his last known whereabouts.  A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying.  The 38-page PDF includes hand-drawn maps, art, stat blocks, and a battle stat tracker.    Two new creatures and three new magic items are included.

Gateway to a Savage Land.  Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign.  The quest: find a woman's son who has been missing for 10 years.  She's only just received a map that may lead to his last known whereabouts.

A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying.  The 38-page PDF includes hand-drawn maps, art, stat blocks, and a battle stat tracker.  

Two new creatures and three new magic items are included.


  House of the Midnight Violet.  The party is recruited by an innkeeper to recover a flower from a nearby mansion.  He is an alchemist and he is running short on his supply of the Midnight Violet.  Town rumors warn the party to stay away.  But, that's unlikely given that your heros are mighty and brave.   While exploring the mansion, the adventurers will learn the story of the family that once lived there and what caused their demise.  That is...if they live that long.  

House of the Midnight Violet. The party is recruited by an innkeeper to recover a flower from a nearby mansion.  He is an alchemist and he is running short on his supply of the Midnight Violet.

Town rumors warn the party to stay away.  But, that's unlikely given that your heros are mighty and brave. 

While exploring the mansion, the adventurers will learn the story of the family that once lived there and what caused their demise.  That is...if they live that long.  

  Dragon's Breath Tavern.   It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground.  The road opens to a small town with an inviting tavern.  The smells of grilling meat and ale fill their nostrils and the sounds of laughter and music float out the tavern’s door.  Unlucky for the adventurers, they’ve stumbled upon Dragon’s Breath Tavern.  What starts out as a pleasant evening of food, drink, and entertainment soon evolves into an adventure that takes the party into and under Dragon’s Breath Tavern.  The adventure includes roleplay, exploration, combat, and a dice game called Demon Dice.   A perfect mix of horror and fantasy, with some truly unexpected encounters!

Dragon's Breath Tavern.  It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground.  The road opens to a small town with an inviting tavern.  The smells of grilling meat and ale fill their nostrils and the sounds of laughter and music float out the tavern’s door.  Unlucky for the adventurers, they’ve stumbled upon Dragon’s Breath Tavern.

What starts out as a pleasant evening of food, drink, and entertainment soon evolves into an adventure that takes the party into and under Dragon’s Breath Tavern.  The adventure includes roleplay, exploration, combat, and a dice game called Demon Dice. 

A perfect mix of horror and fantasy, with some truly unexpected encounters!

  The Adventure Collection, Vol.  I contains all of the Jeff C. Stevens adventures  published in 2016 .  You get eight adventures and a cursed item supplement.  In addition, one of the adventures includes over 20 new magic items!   All for just $7.95!   Also included are  SEVEN Fantasy Grounds .mod files!    The adventures include hand-drawn maps, original artwork, new magic items and creatures, and, most importantly, hours and hours of gaming, inspiration, fun, and laughs!

The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016.  You get eight adventures and a cursed item supplement.  In addition, one of the adventures includes over 20 new magic items!  All for just $7.95!

Also included are SEVEN Fantasy Grounds .mod files! 

The adventures include hand-drawn maps, original artwork, new magic items and creatures, and, most importantly, hours and hours of gaming, inspiration, fun, and laughs!